Sound Designer

I make sound do more than exist—I make it matter. From VR and MR worlds to AAA games and mobile apps, I craft immersive audio that draws people in, tells stories, and brings characters to life.

I design spatial soundscapes, capture Foley and field recordings, direct voice performances, and implement audio across platforms using Wwise, FMOD, Unity, and proprietary tools. Along the way, I collaborate with designers, engineers, and producers to make sure every environment, footstep, and voice fits the story.

I’ve worked on projects at Meta, PopCap, and Microsoft—everything from flagship titles to experimental VR and MR experiences.

Simply put: I make sound that people feel, not just hear.