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Amanda Moscicki

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Sweetz Soundz

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Amanda Moscicki

  • Home
  • Projects
    • Meta Horizon Worlds
    • Plants vs Zombies 3
    • HoloLens - Thyssenkrup
    • Project Spark
    • Marlow Briggs and the Mask of Death
  • Field Recording
    • Trials Evolution
    • Flight Simulator
    • Guns
  • Just SFX
    • Marlow Briggs - Gut Eater
    • Marlow Briggs - Lust Princess
  • About
  • Contact

Plants vs Zombies 3

At PopCap, I worked on Plants vs. Zombies 3 (unreleased), designing and implementing character, UI, and ambient sounds that brought the game world to life. I collaborated closely with designers, animators, concept artists, and producers to make sure audio matched gameplay and visuals, creating a cohesive and engaging player experience.

I also contributed to voice-over production—providing temp performances, supporting casting and direction, and implementing final character VO—helping bring the game’s personality and humor to the forefront. Using Wwise, Unity, and proprietary tools, I made sure every sound fit seamlessly into the game world.

The role was all about blending creativity with technical precision to make audio that’s both fun and immersive.

Plants vs Zombies 3

At PopCap, I worked on Plants vs. Zombies 3 (unreleased), designing and implementing character, UI, and ambient sounds that brought the game world to life. I collaborated closely with designers, animators, concept artists, and producers to make sure audio matched gameplay and visuals, creating a cohesive and engaging player experience.

I also contributed to voice-over production—providing temp performances, supporting casting and direction, and implementing final character VO—helping bring the game’s personality and humor to the forefront. Using Wwise, Unity, and proprietary tools, I made sure every sound fit seamlessly into the game world.

The role was all about blending creativity with technical precision to make audio that’s both fun and immersive.

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Kent, WA 98042

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